Would not be a bad idea as these “conquests” are getting a bit easy and stale. They would need to create a few more new conquests, especially for the second category. the six GR55s and eight set dungeon ones) 1 that requires more than one character/class (i.e.2 that are a bit harder and/or encourage grouping (i.e.curses, the thrill, avarice, 2min T10 rift, GR75 solo and three rank 65 gems) 3 conquests that can be completed solo with only one seasonal character created by the player (i.e. I said this a long time ago in that they really should modify each season’s group of conquests in that it has: It’s annoying enough that it will be a better use of time to simply run hardcore as well just to get the third conquest for the no set items GR run, even though I’d been planning on sticking with normal play in S27 after spending about two thirds of S26 in hardcore. I’m sure some players like them, but it’s the D3 feature I would love to have disappear from seasonal requirements entirely, and it’s often the last goal I get around to meeting for guardian. If the set dungeons actually felt like normal gameplay it would be one thing as the number of sets are obtainable in a season with a bit of grind work, but the set dungeons all have incredibly annoying requirements that are way out in left field from the normal set play, and for the vast majority are rather difficult to meet. As a player who plays solo self found only, it’s bad enough to have two of the five conquests be ones that pretty much require group play to complete them, and then to be really annoying, another one is the master 8 set dungeons.
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